One of my friend in Facebook asked a question in my Third Dimension Knowledge Group about History of HDR and about Paul Debevec. So I researched on this and decided to make a blog. So correct me If I am wrong in some places.
First of all i want to specify that HDR is not a procedure or a process, it is a CONCEPT. The concept of generating a dynamic range of Luminance to acquire HDR Images. As we will see that people have developed many different methods and procedures to acquire or generate high dynamic range images. An accurate HDR image acquires ALL the radiance and irradiance of a scene
So the idea of HDR was developed in 1850 by Gustave Le Gray.
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Self Portrait of Gustave Le Gray |
He attempted to render seascapes showing both the sky and the sea. Gray made it possible by using one negative for the sky, and another one with a longer exposure for the sea. He there by combined two pictures.
Then in 1852 Multi Negative Compositing also known as combination printing was introduced by Hippolyte Bayard.
Then in 1852 Multi Negative Compositing also known as combination printing was introduced by Hippolyte Bayard.
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Bayard's Self Portrait as a Drowned Man |
Hippolyte publicized the Multi Negative method to create and image. He accomplished this by photographing a scene in 2 parts and then merging the results during the Printing Process.
Then in 1858 a River Scene by Camille Silvy was presented.
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Camille Silvy French, negative 1858, print 1860s |
Now Camille implemented and extended the first method of using Multiple Negatives to create an image. He accomplished this by photographing a scene in 2 parts and then merging the results during the Printing Process. He extended this process by showing how a photographer could take the seperate exposures at different times and from different positions. Although this is not technically HDR rather more Compositing, it was the first time anyone implemented this type of development method. It would take more than 100 years before Paul Debevec extended this method and produced the first photo based HDR images. (I will discuss about Paul Debevec later.)
Then 1971 Retinex by Edwin Land was presented.
This was one of the first most impacting papers on virtual every tone mapping operator that followed. Although this paper didn’t have an exact implementation several papers and methods were later developed using these concepts.
The word "retinex" is formed from "retina" and "cortex", suggesting that both the eye and the brain are involved in the processing.”
Retinex Theory explains why we can perceive an object's true color under a tinted light. This effect is known as color constancy also. I will not go in detain because we have to discuss other topics also. But If you want to know about Retinex search just HOLLA!! at me.
But originally Charles Wyckoff (the same guy who inspired Computational Photography) developed HRDI in the 1930-40. So the world came to know about HDRI and the first HDRI image was a nuclear explosions which appeared in Life magazine in the mid 1950s.
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Life Magazine |
(I am not pretty sure about this magazine cover, that this is the one or not.)
Wyckoff implemented the technique of local neighborhood tone remapping (which is done by using Dodgine and Burning in which they selectevly increase or decrease the exposure of the photograph to yield better tonality reproduction) to combine differently exposed film layers into one single image of greater dynamic range.
Now the people in the Industry was quite familiar with HDR but the limitation of available computer processing powers was still a constraint for HDRI.
The first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) HDR imaging file format.
Then finally Wyckoff's concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988. In 1993 the first commercial medical camera was introduced that performed real time capturing of multiple images with different exposures, and producing an HDR video image, by the same group.
And then finally in 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec.
In 2005, Adobe System introduced a system in Photoshop CS2 to Merge to HDR. This function was capable of combining 15+ stops into single image that results in a more painterly image than traditional ideas of exposure control has resulted.
So summing up according to our industry i will say that the use of HDRI in CG was introduced by Gregory Ward in 1985 with his open source Radiance format which created the first file format to retain a high dynamic range image.
So the another topic was about Paul Debevec.
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Paul Debevec |
Now Paul Debevec is a graphic researcher. He leads the Graphics Laboratory at USC's Institute for Creative Technologies. Now lets get straight to the facts that why this guy is so popular.
Paul invented several imaging and lighting techniques that are used in computer graphics. Like techniques involved in Image Based Lightning and Light Probes. He invented the technology of using HDRI image in side of 3D applications. HDRI was first time used in the Film The MATRIX for which the film won the academy award for Visual Effects. Debevec leads the design of HDR Shop, the first high dynamic range image editing program, and co-authored the 2005 book High Dynamic Range Imaging.
Debevec has led the development of several Light Stage systems that capture and simulate how people and objects appear under real-world illumination. The Light Stages have been used by studios such as Sony Pictures Imageworks, WETA Digital, and Digital Domain to create photoreal digital actors.
Paul received several awards including Creative and Innovative Work in the Field of Image-Based Modeling and Rendering, Gilbreth Lectureship from the National Academy of Engineering, pecial Award for a Distinguished Professional Career in Animation/VFX from the Mundo Digitales Festival in A Coruna, Spain and in 2009 received the "Visionary Award for VFX" at the 3rd Annual Awards for the Electronic and Animated Arts.
Thanks for reading.
Mohit Sharma
mht.shr@gmail.com
www.facebook.com/mht.shr